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In distorting perspective and levels that often take you upside-down, twisting, and funneling down corridors at breakneck speed, the first few levels feature some inventive and puzzling new twists that Sonic has needed badly over the last few years. For every great Sonic game, like Sonic Colors or Sonic Generations, there have equal amounts of duds, like the Sonic reboot in 2006, or the painfully misguided Sonic Unleashed. With Sonic Lost World, Sega has tried to tackle some of those complaints head on by keeping the experience focused primarily on Sonic, but also by bringing in some new gameplay mechanics and features that make Sonic’s new 3DS title entirely appealing, colorful, and daring.Īt first, Sonic Lost World completely gets this right by bringing in plenty of new ideas and perspective (both literally and metaphorically), and switching things up a bit for Sonic’s speed and platforming with uniquely-designed levels.
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This has resulted over the last several years in a mish-mash of Sonic titles that have wavered over the line in quality, often resulting in more of a blue streak than the blue blur we all know and (ed to) love. Sega’s often over-eager nature to throw Sonic into wildly-different game types with tons of newer, more colorful characters has often clashed with the true desire of many gamers: to bring Sonic back to his gaming roots of wickedly fast-paced platforming.
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