
tactical/RPG hybrids (Dawn of War 2, Company of Heroes).Other games evolved into different things too, like: For example, MOBA grew out of the RTS genre and it became more popular than strategies ever were so naturally everyone smelled the money and tried to get in one the action, often to the detriment of the overall product (see: Dawn of War 3). They started romancing with different gameplay modes and putting different spins on the formula. So this is the first major reason why the genre's popularity diminished - it didn't expand into a growing market.Īnother reason was the diminishing popularity on the PC market itself due to several high-profile failures (such as C&C4 or Dawn of War 3), as well as genre evolving beyond the traditional formula of base building, resource gathering, and destroying enemy bases. And as time went on and consoles started becoming becoming more and more relevant, it quickly turned out that it's not a genre that's well suited for a TV screen or controllers due to its requirements for quick and precise menu management and battlefield control. To answer the OP, in my opinion it's a mix of two major factors.įirst, it is a genre that's very much tailored for the PC platform.
